PRAXIS Track & Album Art
12 pieces of track art produced for an album.
Branding, Digital Art, Digital Photography
Yusaku Kamekura Themed Playing Cards
Project to design the non-numeric playing cards of a 52-card deck in the style of an artist - in this case, Yusaku Kamekura. Mockups created with Unreal Engine 4.
Graphic Design, Packaging, Digital Art
Personal logo for use in 2D, 3D, still and motion graphic contexts. Three-dimensional mockup created with Unreal Engine 4.
Branding, Graphic Design, Icon Design
Art Museum Group Project
Assets I produced as part of a group exercise to develop the identity of a fictional museum. While the graphics shown are my own, additional work was produced by Talacy House, Grace Strausser, and Paulina Szydlo. Mockups created with Unreal Engine 4.
Typography, Branding, Product Design
THE HUNGER GAMES Cover & Custom Type
A dust jacket design for The Hunger Games by Suzanne Collins, with the stipulation that the design could not reference material from the film adaptations. Mockups created with Unreal Engine 4.
Typography, Graphic Design, Branding
TANGRAM Album Art & Typography
Fall 2017 final project, producing album art, front and back, for an existing album via digital illustration. Typography and composition were handled in Photoshop. Mockups and album "art" environment created with Unreal Engine 4.
Typography, Product Design, Art Direction
SP18 UE4 Project: Character Concept
Flip sides of a single playable character concept for the Unreal Engine 4 personal game project. Initial 2D designs (characters, weapons, helmets) produced via Photoshop smart objects. 3D progress on the designs are modeled in Blender, and then captured, textured, lit, etc. in Unreal Engine 4. Background music - character motifs - are done via Mixcraft Pro Studio 8.
Character Design, Game Design, Music